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var h:Number = Math.sqrt( (x*x) + (z*z) ) / Math.sqrt( (ox*ox) + (oz*oz) ); render.scaleX = render.scaleX * h; render.x = Math.floor( (xGridInterval * render.scaleX) / -2 ); render.z = 0; pivot.localRotationY = deg; physics.setRotation(xRot.x, deg, 0); physics.setPosition( pivot.x, 0, pivot.z); wow.step(); renderer .renderScene( scene, camera, viewport);

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